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snapshots for the week of january 05, 2009
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| The soul's Pin
Wednesday, January 07, 2009 (added 10 minutes ago) - Viewed 4 times
Lapsus Weinstein Underfoot
Papper's Art Gallery
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| Postcard from Second Life.
Wednesday, January 07, 2009 (added 26 minutes ago) - Viewed 5 times
Delicious Denimore
Check this out!
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| Postcard from Second Life.
Wednesday, January 07, 2009 (added 26 minutes ago) - Viewed 9 times
Delicious Denimore
Check this out!
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| Postcard from Second Life.
Wednesday, January 07, 2009 (added 30 minutes ago) - Viewed 9 times
Delicious Denimore
Check this out!
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| Diabetes UK
Wednesday, January 07, 2009 (added 38 minutes ago) - Viewed 8 times
Lapsus Weinstein 21CC
Diabetes,diabetes uk,The British Diabetic Association,diabetes type 2,diabetes help,diabetes info,diabetes health care,BDA,DUK,sugar diabetes,managing diabetes, diabetes eating healthly,Diabetic Association,diabetic,insulin,diabetes type
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| Postcard from Second Life.
Wednesday, January 07, 2009 (added 58 minutes ago) - Viewed 6 times
Geaven Gall Eden Cay
j's goth belt boots
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| Lighting up my life
Wednesday, January 07, 2009 (added 1 hour ago) - Viewed 16 times
Dedric Mauriac Woodbridge
I wasn't too happy with how the effects of full bright clashed with shiny objects. I wanted the top part of my lamp to be very shiny except where the glass was located. For that part, I wanted it to be full bright, glowing, and emitting light. With regular 3D games, an object can have several textures assigned to take care of reflection, bump mapping, shiny parts, glowing parts, transparency, and more. In Second Life, transparency voids shiny effects and shiny kills full-bright. To get around this, I had to create an extra prim for a total of 4 prims in my street lights. Perhaps tomorrow I'll get around to the actual texturing.
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| Watermelon & Blue
Wednesday, January 07, 2009 (added 2 hours ago) - Viewed 49 times
Jennifer Devin Here
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